The Rock-Paper-Scissors Strategy in Tower Rush

Never build a deck with only one side of the triangle. If you loved this short article and you would love to receive details with regards to tower rush generously visit our own web-page.

If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Core Mechanics


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • Never build a deck with only one side of the triangle.
  • Know instantly that a Valkyrie is the perfect response to a Goblin Gang.
  • Use spells to break the rules of the triangle.

Advanced Baiting and Archetypes


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Unit CategoryStrengthsWeaknesses
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K. In case you have virtually any inquiries about in which in addition to the best way to use tower rush, you are able to email us from our own web-page. K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Evolution of Balance


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Always respect the fundamental rules of combat before attempting complex maneuvers.


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