A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
If you prefer a playstyle that relies on frustrating the opponent into making mistakes, a defensive hero is your perfect avatar.
The Unmovable Objects
The most straightforward defensive champions are massive, heavily armored behemoths designed to absorb incredible amounts of punishment.
The key to using these heroes is placing them exactly in the center of the arena, dragging the entire enemy army into a massive clump.
- He absorbs damage, collects 'souls' from dying units, and then summons his own army.
- Their massive hitboxes prevent enemy tanks from crossing easily.
- If they survive with low health, support them with a cheap spell or let them die.
The Tacticians: Ranged Control Heroes
For players who prefer finesse over brute strength, ranged defensive champions offer unparalleled utility and board control.
The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.
| Commander Type | Primary Use |
|---|---|
| The Stealth Sniper | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P.E.K. When you beloved this informative article and also you wish to be given more information regarding tower rush i implore you to pay a visit to our web-page. K.A |
Synergizing Your Deck
Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.
It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.