Splash vs Single-Target Defenses in Tower Rush

It is fragile but highly efficient. Don't pre-place an Inferno Tower too early.

Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.


Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.


Melting the Behemoths


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • It is fragile but highly efficient.
  • Don't pre-place an Inferno Tower too early.
  • Don't let the tank connect.

Area of Effect Buildings


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.


Tower TypeOptimal Use CaseBiggest Weakness
Tank KillerGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by one
Splash Damage (e.g. In case you loved this article and you wish to receive much more information regarding tower rush generously visit our website. , Bomb Tower)Clears dozens of units with a single attackLacks the raw damage to stop a massive push

Making the Final Choice


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.


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