However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
Vision and Targeting
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
- Building-targeting units usually have larger sight ranges.
- They will ignore targets that are just a few tiles away.
- A fast unit will cross tiles quickly, altering the math.
The Geometry of Defense
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Targeting Mechanic | Player Action |
|---|---|
| Distance Rule | The enemy will always hit the skeleton first |
| Aggro Reset on Stun | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Mastering the Grid
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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