The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.

The Core Mechanics
However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
- The triangle dictates your offensive timing.
- Air units add a secondary layer to the triangle.
- Sometimes, playing into a counter is necessary to fix your hand.
Advanced Baiting and Archetypes
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Triangle Role | The Target | Weaknesses |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P. If you loved this informative article and you would love to receive more details regarding tower rush assure visit our website. E.K.K.As, Heavy Spells |
Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Master the triangle, and the trophies will follow naturally.