Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
Mastering Cheap Magic
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
- The log is unparalleled for ground defense.
- Win the mind game.
- Use small spells to finish off weak towers in overtime.
The Heavy Spells: Destruction and Value
Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
| Spell Type | Best Scenario |
|---|---|
| Four-Cost Magic | Damaging the tower while killing a defending wizard |
| Rocket / Lightning | Bypassing all defenses completely |
The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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