They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.
It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K.K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.
The Art of the Pull and Kite
The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
The Mini P.E.K. If you have any sort of concerns relating to where and how you can make use of tower rush, you could contact us at the web site. K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
- It is mandatory for defense.
- Understand unit hitboxes.
- Place your Archer directly behind your King tower so they split into both lanes, defending two pushes at once.
Advanced Geometry
Another incredibly advanced micro-interaction involves physically pushing units using the mass of other units, known as 'body blocking'.
If an Inferno Tower is melting your massive Golem, a perfectly timed Zap will stun it, causing it to retarget onto the cheap skeletons you just deployed nearby.
| The Blunder | The Consequence |
|---|---|
| Placing ranged defenders too close to the river | The enemy simply drops a melee unit across the river, instantly killing your ranged defender before it can shoot |
| Stacking units directly on top of each other | A single Fireball provides massive positive elixir value, destroying your entire defense in one blast |
The Obsession with Perfection
It is a level of dedication that most casual players simply cannot comprehend.
Perfect the notes, and the music will follow.