Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
The Essential Roles
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
- Skeletons or Ice Spirit help you rotate your deck faster.
- You must be able to stop massive pushes.
- Keep it between 2. If you cherished this article and you would like to obtain additional details with regards to tower rush kindly check out our own web-site. 8 and 3.8 generally.
The Cost of War
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
| Roster Position | Good Choice | Function |
|---|---|---|
| Tower Taker | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Cheap Removal | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Refining the Formula
Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.